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THE GAME

The Demo for Cella!

Explore the atmospheric world of ‘Cella’ in a 2.5D side-scroller style. Solve basic puzzles and make leaps across deadly gaps in an old facility that's been taken over by a scary and mysterious type of creature! Come across creatures that aren't happy about your presents and blast them to pieces with your laser rifle… when it's active. 

FEATURES

  • Tight character controls let you move about the world
  • A powerful laser rifle lets you rip your enemies apart
  • Enemies made from globs of flesh, ready to attack
  • An environment that feels alive and ready to be explored
  • Puzzles to be solved in order to progress through the world

CONTROLLS

XBOX Controller - 

A - Jump

X - Interact

B - Crouch/Slide

LT - Aim

RT - Fire


PC Controls - 

Space - Jump

Left Ctrl - Interact

Down - Crouch/Slide

Left Shift - Aim

Right Ctrl - Fire


StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGarner
GenreAdventure

Download

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Click download now to get access to the following files:

Cella - Demo.zip 62 MB

Comments

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I really like the concept! The mystery and horror vibes from it really set some awesome plot coming up. But there is a few thing I would like to point out:

1. Character's position change is too stiff, like when I turn from walking to jumping he just cut to the other one without any transition.
2.  Movement for PC should really be fix, its kind of hard using this type of controls.
3. Pleasee put Checkpoint! I don't want to die and had to restart the whole level :(

But overall, this game is quite great! I would really love it when the full game came out. Thanks for reading!

P.S I was expecting a "pew pew", not a "BRRRRRR' XD

I enjoyed the demo and I like the style and the story behind, which is a little bit unclear at the moment, but gives you the boost to continue playing. As feedback: controlls need to be changed, in an action game like this one movement and precission are important and sometimes the controlls are too mixed to use them fast. For example the climbing on ladder should be done by just pressing the Up Arrow key not Ctrl and Up; shooting should be X or Lft Alt or something closer to the left hand on the keyboard, and not Ctrl Right (which by the way I don't have on my keyboard, so it was impossible to shoot the big monster); the transition between Idle animation and Running it's not smooth it seems a little bit glitchy. I would introduce, if you can, an edge grab, so when you jump from long distances you can grab the edge at least of the other part so it makes things a little bit easier, otherwise it's a lot of falling and going back again to the same place. I know you're still working on the game, cause I'm following you on Instagram, and I know that the game it's not finished, so my feedback doesn't come as something negative, it's just advice and my simple opinion. As an indie/solo gamedev I know it's a lot of work, that's why I believe your doing a good job. Keep up the good work, mate!

Thanks for the feedback! I will be looking into changing the controls and anything that glitches in the game, really appreciate you playing and giving feedback! 

Amazing game dev i wish it was longer 

Thanks for playing man! 

I like the world the art style and the over all feel of where the game is going but I have to say that the player controls design needs work and I am not talking about the bugs. More so some consistency between actions like holding down the button for the box but not the ladder. The checkpoints are way to unfair as well as I died when I first meet the big guy because I got stuck on some geometry and could not run away fast enough and then I had to restart the game. But from one kiwi dev to another good luck.

Thanks for the feedback! The control system definitely needs some work and yeah that checkpoint system seems to be broken at the moment, not too sure why. Thanks tho!